STARSHOWER v1.2
STARSHOWER » Devlog
STARSHOWER v1.2 has just released, complete with a new and shiny framework for quite literally everything (a majority) of things in the game. In addition to being published on what I plan to be an actually professional account, a number of changes have been made as mostly setup for a larger update to occur:
- Score is hidden from the player until reaching the end of the "initialization phase" (unimplemented, as of now)
- Score is replaced instead with a timer at the top that transports the player to the boss after it ends
- Fixed a metric ton of bugs
- Added full support for a new system of music and replaced potential copyright strikes with copyright-free music
- Added the first of two major bosses
STARSHOWER v1.3 will be the second and last of what I consider to be a "major update" for the game, as I have my sights set personally on new and bigger things. As real-life things are also happening around this time, it may not come for a while, as well. v1.3 is planned to contain:
- Infinite mode
- A global leaderboard
- The second and final of the two major bosses
- Roguelike-style upgrades to start off a run
- Random stage events that affect enemy behavior or spawning, but grant increased score
Stay tuned.
Get STARSHOWER
STARSHOWER
Ever wanted to play movement-shooter Asteroids?
Status | Released |
Author | Prismshock |
Genre | Action, Shooter |
Tags | 2D, Arcade, Asteroids, Atmospheric, Black and White, Fast-Paced, Retro, Roguelike |
Languages | English |
Accessibility | High-contrast |
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